Photorealism is the most commonly used graphic art style for computer games during the present due to the development of technology. Not many years ago game developers were very limited to the graphics they implemented within games because they just didn't have the hardware to create anything better. However, as all of us will know game graphics have just evolved over the years. This advancement has now given game developers the ability to create photorealistic graphics! This has made companies even more competitive because they are always trying to make the game with the best graphics! One of the most important factors about a game is how immersive it is; photorealistic graphics are a good way to highten this factor because the more realistic a game looks the more the player will believe the game is real.
The term 'photorealism' is used to describe art that has been created to look like an actual photograph. Photorealism is just a developed concept of 'realism'; realism began very early and was made popular during the 1800's in France. However it began much earlier than that; it was crucial that there were always realism artists to paint portraits of royals if not for any other reason. Diego Valázquez was a Spanish painter who worked within King Phillip IV's court during the 1600's. His job was to paint the Spanish royal family and other European figures. The picture to the right shows one of his paintings titled "Infanta Margarita Teresa in a Pink Dress". It's a painting of the Kings daughter and you can tell by looking at it that he was very good at capturing realism in his paintings.

Two of the most popular games to use the cel shading technique is Borderlands and Borderlands 2. The picture to the left is some promotional art for the game; it has all of the playable characters infront of a scene in the game world. You can see by the designs of just the characters and weapons that the game is meant to be outrageous and silly. All of the characters have a unique style and unique traits which can be manipulated within the game. These traits are suggested due to the individual styles of each character and are well represented with the outlandish graphics style.
Abstract is a graphic art style which uses lines and shapes to represent things opposed to photorealism which incorporates real life objects within the game. This style is only really used in puzzle games because other genres can't just use lines and shapes to represent the games assets.
Tetris is one of the most famous games ever and it has an abstract style; the game wouldn't work in any other style than this. The whole point of this game is to fit different shapes together and create a line with no gaps; using any other style to create this game just couldn't be done because the whole point of the game is to use shapes. The screenshot to the right shows how basic the graphics actually are in Tetris; another reason why they will have used an abstract style is because it was simple to create. When Tetris was released in 1984 game developers were limited to the graphics they made so this was a simple way of the creator to make something that looked quite good.
Another game with abstract graphics is Edge; this game is also a puzzle game and you can tell its a lot different to Tetris. It still uses shapes but it has more of a realistic look because there is actually a scene. The aim of this game is to get the square (controlled by you) to a certain point in the game using a correct amount of moves. As you can see the abstract style works very well for puzzle games because there is no story line that needs to have real objects in the game to represent this.
Exaggeration
Exaggeration is a graphic art style that is similar to photorealism but much more exaggerated. It's basically a style that represents things in a much more exciting way using things that aren't real; Japanese game developers are well know for using this style in most of their games.
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